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Nested prefabs unity 2019
Nested prefabs unity 2019





nested prefabs unity 2019 nested prefabs unity 2019

Maybe it is an enemy or perhaps even a tree. / It destroys itself after provided timeout.Oftentimes while creating games you find yourself needing to reuse objects in multiple places. Public class TimedObjectFactory : GenericFactory / Factory for prefabs of TimeoutObjects Now we need a factory and self-destruction script on our prefab! using UnityEngine

nested prefabs unity 2019

Var targetCount = Time.time * (spawnRatePerMinute / 60) Public class PrefabTimedSpawner : MonoBehaviour

nested prefabs unity 2019

/ Component uses factory to spawn new instance every few moments Our spawner will look like this: using UnityEngine In this example, we will create spawner which will spawn and place self-destroying prefab on the scene. Now you see how easy it is to make new factories? Great! So the last thing will be to create a project to use our newly created factory! Public class AudioFactory : GenericFactory Public class TrailFactory : GenericFactory Public class GenericFactory : MonoBehaviour where T : MonoBehaviourĪ lot has changed, isn’t it? Now we can make how many factories of a different kind as we want! 😈 using UnityEngine / Factory design pattern with generic twist! So our goal will be to make our existing Factory script to be a little bit more universal, and for that matter, we are going to use generics! using UnityEngine You heard me right! We are going to implement DRY KISS Factory! 🏜īut we are little evil geniuses here, and we can combine the power of both of them to create DRY KISS!!! 🦂🌵🏜 DRY KISS Factory?!?!?!? So besides KISS, there is also DRY (don’t repeat yourself) way to write code. So let’s take a look at KISS factory script: using UnityEngine However, I believe that KISS (keep it simple, stupid) is the only proper way to write code! 🤓 And this exactly what it is all about! ImplementationĪs mentioned already this design pattern is often used without even realizing it, but I started separating it, and you don’t have to follow me on that. So what exactly is this whole factory thing? Factory is a design pattern used for creating new instances or copies of the predetermined object.Ī great example of it can be an instantiation of bullets or enemies from prefabs.







Nested prefabs unity 2019